using UnityEditor; using UnityEditor.Build; using UnityEditor.Build.Reporting; #if UNITY_IOS using UnityEditor.iOS.Xcode; #endif class PostProcess : IPostprocessBuildWithReport { public int callbackOrder { get { return 0; } } public void OnPostprocessBuild(BuildReport report) { #if UNITY_IOS if (report.summary.platform == BuildTarget.iOS) { string projectPath = report.summary.outputPath + "/Unity-iPhone.xcodeproj/project.pbxproj"; PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); //Disabling Bitcode on all targets //Main string target = pbxProject.GetUnityMainTargetGuid(); pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); //Unity Tests target = pbxProject.TargetGuidByName(PBXProject.GetUnityTestTargetName()); pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); //Unity Framework target = pbxProject.GetUnityFrameworkTargetGuid(); pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO"); pbxProject.WriteToFile(projectPath); } #endif } }