using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Camera)), ExecuteInEditMode] public class DepthGetter : MonoBehaviour { public RenderTexture Result; [ImageEffectOpaque] private void OnRenderImage(RenderTexture source, RenderTexture destination) { Debug.Log("aloo"); Graphics.Blit(source, destination); Graphics.Blit(destination, Result); } }