using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TestCopyTexture : MonoBehaviour { [SerializeField] private RawImage sourceImage; private WebCamTexture webCamTexture; // Start is called before the first frame update void Start() { InitWebCamTexture(); } // Update is called once per frame void Update() { } private void InitWebCamTexture() { WebCamDevice myDevice = new WebCamDevice(); myDevice = WebCamTexture.devices[0]; webCamTexture = new WebCamTexture(myDevice.name); sourceImage.texture = webCamTexture; webCamTexture.Play(); } }