using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CreateAssetMenu(fileName = "TexturesSettings", menuName = "Create Textures Settings")] public class TexturesSettings : ScriptableObject { public int SizeQuad = 256; public Shader DepthShader; public static TexturesSettings Instance => instance; private static TexturesSettings instance; private void OnEnable() { if(instance == null) instance = this; else { DestroyImmediate(this); } } }