using System.Collections; using System.Collections.Generic; using System.Net; using UnityEngine; using WebSocketSharp.Server; public class VideoChatWebSocketServer : MonoBehaviour { private WebSocketServer wssv; private string serverIp; private int port = 8080; private void Awake() { var host = Dns.GetHostEntry(Dns.GetHostName()); foreach (var ip in host.AddressList) { if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) { serverIp = ip.ToString(); break; } } wssv = new WebSocketServer($"ws://{serverIp}:{port}"); wssv.AddWebSocketService($"/{nameof(VideoChatMediaStreamService)}"); wssv.Start(); Debug.Log($"Server started on {serverIp}."); } private void OnDestroy() { wssv.Stop(); } }