2026-03-18 20:09:32 +03:00

102 lines
3.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Unity.WebRTC.Samples
{
internal static class AudioSettingsUtility
{
static Dictionary<AudioSpeakerMode, int> pairs =
new Dictionary<AudioSpeakerMode, int>()
{
{AudioSpeakerMode.Mono, 1},
{AudioSpeakerMode.Stereo, 2},
{AudioSpeakerMode.Quad, 4},
{AudioSpeakerMode.Surround, 5},
{AudioSpeakerMode.Mode5point1, 6},
{AudioSpeakerMode.Mode7point1, 8},
{AudioSpeakerMode.Prologic, 2},
};
public static int SpeakerModeToChannel(AudioSpeakerMode mode)
{
return pairs[mode];
}
}
class AudioSpectrumView : MonoBehaviour
{
[SerializeField] AudioSource target;
[SerializeField] LineRenderer line;
[SerializeField] Color[] lineColors;
[SerializeField] RectTransform rectTransform;
[SerializeField] float xRatio = 1f;
[SerializeField] float yRatio = 1f;
const int positionCount = 256;
float[] spectrum = new float[2048];
Vector3[] array;
List<LineRenderer> lines = new List<LineRenderer>();
void Start()
{
array = new Vector3[positionCount];
// This line object is used as a template.
if (line.gameObject.activeInHierarchy)
line.gameObject.SetActive(false);
var conf = AudioSettings.GetConfiguration();
int count = AudioSettingsUtility.SpeakerModeToChannel(conf.speakerMode);
ResetLines(count);
AudioSettings.OnAudioConfigurationChanged += OnAudioConfigurationChanged;
}
private void OnDestroy()
{
AudioSettings.OnAudioConfigurationChanged -= OnAudioConfigurationChanged;
}
void OnAudioConfigurationChanged(bool deviceChanged)
{
var conf = AudioSettings.GetConfiguration();
int count = AudioSettingsUtility.SpeakerModeToChannel(conf.speakerMode);
ResetLines(count);
}
void ResetLines(int channelCount)
{
foreach (var line in lines)
{
Object.Destroy(line.gameObject);
}
lines.Clear();
for (int i = 0; i < channelCount; i++)
{
var line_ = GameObject.Instantiate(line, line.transform.parent);
line_.gameObject.SetActive(true);
line_.positionCount = positionCount;
line_.startColor = lineColors[i];
line_.endColor = lineColors[i];
lines.Add(line_);
}
}
void Update()
{
for (int lineIndex = 0; lineIndex < lines.Count; lineIndex++)
{
target.GetSpectrumData(spectrum, lineIndex, FFTWindow.Rectangular);
for (int i = 1; i < array.Length; i++)
{
float x = rectTransform.rect.width * i / array.Length * xRatio;
float y = rectTransform.rect.height * Mathf.Log(spectrum[i] + 1) * yRatio;
array[i] = new Vector3(x, y, 0);
}
lines[lineIndex].SetPositions(array);
}
}
}
}