22 lines
432 B
Plaintext
22 lines
432 B
Plaintext
#pragma kernel Read
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Texture2D<float4> Source;
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int Row;
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int Column;
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RWStructuredBuffer<float4> Result;
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[numthreads(8,1,1)]
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void Read(uint id : SV_DispatchThreadID)
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{
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float width, height;
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Source.GetDimensions(width, height);
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uint x = id.x % Row;
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uint y = id.x / Row;
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uint pixelx = (x + 0.5) * width / Row;
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uint pixely = (y + 0.5) * height / Column;
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Result[id.x] = Source[uint2(pixelx, pixely)];
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}
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