37 lines
925 B
C#
37 lines
925 B
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using UnityEngine;
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using WebSocketSharp.Server;
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public class VideoChatWebSocketServer : MonoBehaviour
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{
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private WebSocketServer wssv;
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private string serverIp;
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private int port = 8080;
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private void Awake()
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{
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var host = Dns.GetHostEntry(Dns.GetHostName());
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foreach (var ip in host.AddressList)
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{
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if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
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{
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serverIp = ip.ToString();
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break;
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}
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}
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wssv = new WebSocketServer($"ws://{serverIp}:{port}");
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wssv.AddWebSocketService<VideoChatMediaStreamService>($"/{nameof(VideoChatMediaStreamService)}");
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wssv.Start();
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Debug.Log($"Server started on {serverIp}.");
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}
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private void OnDestroy()
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{
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wssv.Stop();
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}
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}
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