2026-03-18 20:09:32 +03:00

37 lines
925 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEngine;
using WebSocketSharp.Server;
public class VideoChatWebSocketServer : MonoBehaviour
{
private WebSocketServer wssv;
private string serverIp;
private int port = 8080;
private void Awake()
{
var host = Dns.GetHostEntry(Dns.GetHostName());
foreach (var ip in host.AddressList)
{
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
{
serverIp = ip.ToString();
break;
}
}
wssv = new WebSocketServer($"ws://{serverIp}:{port}");
wssv.AddWebSocketService<VideoChatMediaStreamService>($"/{nameof(VideoChatMediaStreamService)}");
wssv.Start();
Debug.Log($"Server started on {serverIp}.");
}
private void OnDestroy()
{
wssv.Stop();
}
}