Max Barashev a2f9328f5f Made color and dapth calculations in parallel
- Edited RenderDepth.sahder to 2 sapces calculations
 - In DepthRenderPassFeature.cs changes passEvent to rendering after post-processing
 - Remove side cutting merged image in BlendShader.compute
2026-06-03 15:37:10 +03:00
2026-03-18 20:09:32 +03:00
2026-03-18 20:09:32 +03:00
2026-03-19 00:52:04 +08:00
2026-03-18 20:09:32 +03:00
2026-03-19 00:52:04 +08:00

UnityLaparoscopicSceneSimulator

Unity scene with stereo camera simulation and depth map generation.

Description
Unity scene with stereo camera simulation and depth map generation.
Readme 292 MiB
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