24 lines
543 B
C#
24 lines
543 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rotator : MonoBehaviour
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{
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[SerializeField]
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private float speed = 10.0f;
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private Material material;
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private void Start()
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{
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material = GetComponent<MeshRenderer>().material;
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material.SetColor("_BaseColor", new Color(Random.value, Random.value, Random.value, 1));
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}
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// Update is called once per frame
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void Update()
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{
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transform.Rotate(new Vector3(1, 0, 1) * speed * Time.deltaTime);
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}
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}
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