2026-03-18 20:09:32 +03:00

41 lines
1.2 KiB
C#

using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
#if UNITY_IOS
using UnityEditor.iOS.Xcode;
#endif
class PostProcess : IPostprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPostprocessBuild(BuildReport report)
{
#if UNITY_IOS
if (report.summary.platform == BuildTarget.iOS)
{
string projectPath = report.summary.outputPath + "/Unity-iPhone.xcodeproj/project.pbxproj";
PBXProject pbxProject = new PBXProject();
pbxProject.ReadFromFile(projectPath);
//Disabling Bitcode on all targets
//Main
string target = pbxProject.GetUnityMainTargetGuid();
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
//Unity Tests
target = pbxProject.TargetGuidByName(PBXProject.GetUnityTestTargetName());
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
//Unity Framework
target = pbxProject.GetUnityFrameworkTargetGuid();
pbxProject.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
pbxProject.WriteToFile(projectPath);
}
#endif
}
}