2026-03-18 20:09:32 +03:00

18 lines
444 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera)), ExecuteInEditMode]
public class DepthGetter : MonoBehaviour
{
public RenderTexture Result;
[ImageEffectOpaque]
private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
Debug.Log("aloo");
Graphics.Blit(source, destination);
Graphics.Blit(destination, Result);
}
}