2026-03-18 20:09:32 +03:00

32 lines
714 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TestCopyTexture : MonoBehaviour
{
[SerializeField] private RawImage sourceImage;
private WebCamTexture webCamTexture;
// Start is called before the first frame update
void Start()
{
InitWebCamTexture();
}
// Update is called once per frame
void Update()
{
}
private void InitWebCamTexture()
{
WebCamDevice myDevice = new WebCamDevice();
myDevice = WebCamTexture.devices[0];
webCamTexture = new WebCamTexture(myDevice.name);
sourceImage.texture = webCamTexture;
webCamTexture.Play();
}
}