3 Commits

Author SHA1 Message Date
Max Barashev
0749c2fbe7 Added reading of depth independent of mode
- Added writing distances in buffer in RenderDepth.shader
 - Added reading distances directly from render pass in DepthRenderPassFeature.cs
 - Added example depth reading in DepthTester.cs
2026-06-03 21:48:43 +03:00
Max Barashev
a2f9328f5f Made color and dapth calculations in parallel
- Edited RenderDepth.sahder to 2 sapces calculations
 - In DepthRenderPassFeature.cs changes passEvent to rendering after post-processing
 - Remove side cutting merged image in BlendShader.compute
2026-06-03 15:37:10 +03:00
Max Barashev
e121987b85 Added Unity project 2026-03-18 20:09:32 +03:00