8 Commits

Author SHA1 Message Date
Max Barashev
0749c2fbe7 Added reading of depth independent of mode
- Added writing distances in buffer in RenderDepth.shader
 - Added reading distances directly from render pass in DepthRenderPassFeature.cs
 - Added example depth reading in DepthTester.cs
2026-06-03 21:48:43 +03:00
Max Barashev
a2f9328f5f Made color and dapth calculations in parallel
- Edited RenderDepth.sahder to 2 sapces calculations
 - In DepthRenderPassFeature.cs changes passEvent to rendering after post-processing
 - Remove side cutting merged image in BlendShader.compute
2026-06-03 15:37:10 +03:00
Max Barashev
f995cf6721 Fixed crpc dll thread freezing
- Added Cancellation token and cancelling task waiting before deinit execution
 - Removed trash
 - Added important fields to BlendShader
2026-05-20 15:37:46 +03:00
Max Barashev
f863b8b6ca Fixed Main Thread freezing on heavy tasks
- Main thread unfreezing solution-TaskCompletionSource added in RpcTest.cs
 - Updated BlendShaderController to hold TaskCompletionSource
2026-05-20 14:31:23 +03:00
Max Barashev
55b7639cd8 Added autofocus and getting intrinsics
- Added computing indices offset in images blending for autofocus.
 - Added functions for getting intrinsics and distance between eyes.
 - Added function to changing distance between eyes.
2026-05-18 23:03:11 +03:00
Max Barashev
acebaaec90 Added RPC tests
- Added test_cloud_point.dll
 - Added RpcTest.cs for test connection
2026-04-21 14:14:55 +03:00
Max Barashev
e121987b85 Added Unity project 2026-03-18 20:09:32 +03:00
9fa1dff8d0 Initial commit 2026-03-19 00:52:04 +08:00