2026-03-18 20:09:32 +03:00

24 lines
562 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CreateAssetMenu(fileName = "TexturesSettings", menuName = "Create Textures Settings")]
public class TexturesSettings : ScriptableObject
{
public int SizeQuad = 256;
public Shader DepthShader;
public static TexturesSettings Instance => instance;
private static TexturesSettings instance;
private void OnEnable()
{
if(instance == null) instance = this;
else
{
DestroyImmediate(this);
}
}
}