24 lines
562 B
C#
24 lines
562 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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[CreateAssetMenu(fileName = "TexturesSettings", menuName = "Create Textures Settings")]
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public class TexturesSettings : ScriptableObject
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{
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public int SizeQuad = 256;
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public Shader DepthShader;
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public static TexturesSettings Instance => instance;
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private static TexturesSettings instance;
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private void OnEnable()
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{
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if(instance == null) instance = this;
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else
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{
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DestroyImmediate(this);
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}
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}
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}
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