:Release Notes: - Agents files for opencode and claude - Skills for opencode and claude - 3d models with medical organs - Some textures :Detailed Notes: - :Testing Performed: - :QA Notes: - Looks like shit :) :Issues Addressed: TG-1
78 lines
4.6 KiB
Markdown
78 lines
4.6 KiB
Markdown
# Change Reporting & Handoff (project-scoped)
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Every bounded change and every cross-agent hand-off must use this format. Short, scannable, honest about what was **not** done.
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## When to use
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- After any bounded write (material tweak, hierarchy edit, Volume override, asset import, script change).
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- After any read-only inspection that the next agent will act on.
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- After any refusal, rollback, or "stop, ask" decision.
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- At the end of any agent's turn.
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## The handoff format
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Use exactly these section headers, in this order. One or two short lines per section.
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```
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ROLE: <which agent produced this handoff>
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OBSERVED: <what the inspection found, with concrete paths / names>
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CHANGED: <exact objects / assets / settings / scripts modified, with paths>
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NOT CHANGED: <relevant things intentionally left alone, including off-limits items>
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RISKS: <visual, technical, performance, safety, or uncertainty notes>
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NEXT SAFE OPTIONS: <one-sentence suggestions for the next agent>
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```
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## Section rules
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- **ROLE** — the agent's name (`Scene Director`, `Unity Execution`, `Materials/Assets`, `Lighting/Rendering`, `Medical-Simulation Safety Reviewer`, `Performance/QA`).
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- **OBSERVED** — what was found, not what was done. Cite the MCP tool if relevant.
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- **CHANGED** — each modified item with its project path. If nothing changed: `CHANGED: (none — read-only pass)`.
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- **NOT CHANGED** — explicit list. Always include the off-limits items confirmed untouched (stereo rig, scenario roots, slot anchors, off-limits scripts).
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- **RISKS** — at least one item, even if `none observed`. If uncertain: `uncertain — verify by re-screenshot after the next change`.
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- **NEXT SAFE OPTIONS** — one sentence per option, max three. Each must be a bounded change, not a refactor.
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## Examples
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### Read-only inspection
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```
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ROLE: Scene Director
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OBSERVED: Active scene: LaparoscopicSurgeryEmulation. Render pipeline: URP-Balanced.asset. Scenario_01_CleanTissue is the only active scenario root. CavitySlot and AnatomySlot are empty placeholders. Console: 0 errors, 1 warning (missing reference on a stale Blending child — predates this session).
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CHANGED: (none — read-only pass)
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NOT CHANGED: stereo rig, Blending, UI, WebRTC, RPC objects, scenario roots, slot anchors, off-limits scripts.
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RISKS: The single missing-reference warning is pre-existing and is in the preserved Blending subtree. Do not "fix" it from this agent.
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NEXT SAFE OPTIONS: Materials/Assets agent may add a CavityWall material instance to CavitySlot; Lighting/Rendering agent may add a Bloom + Vignette + DoF override set to the global Volume.
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```
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### Bounded material tweak
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```
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ROLE: Materials/Assets
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OBSERVED: Tissue_Default.mat is currently URP/Lit, base color #B66A6A, smoothness 0.35, normal scale 0.5.
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CHANGED: Assets/Materials/LaparoscopicBenchmark/Tissue_Default.mat — smoothness 0.35 → 0.42, _BumpScale 0.5 → 0.6.
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NOT CHANGED: Tissue_Wet.mat, Tissue_LowTexture.mat, CavityWall.mat, InstrumentProxy.mat, all scenario roots, all slot anchors, off-limits scripts.
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RISKS: Slight increase in specular response may push Scenario_01 closer to "wet". Revert _Smoothness to 0.35 if Scenario_01 must stay drier.
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NEXT SAFE OPTIONS: Lighting/Rendering agent may add a tight Volume override (Vignette.intensity 0.3, LensDistortion.intensity 0.1); Performance/QA agent may re-screenshot and re-check console.
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```
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### Destructive change refused
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```
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ROLE: Unity Execution
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OBSERVED: User request was to delete Scenario_04_PartialOcclusion. The contract names all five scenario roots as the external-automation surface.
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CHANGED: (none — destructive change refused)
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NOT CHANGED: Scenario_04_PartialOcclusion (kept), all other scenario roots, slot anchors, off-limits scripts, stereo rig, Blending, UI, WebRTC, RPC.
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RISKS: Deleting any Scenario_0X root breaks the external-automation contract.
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NEXT SAFE OPTIONS: The scenario can be deactivated (SetActive false) instead, preserving the contract.
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```
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## Cross-agent passing
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Agent B's first action after receiving A's handoff: one targeted read (e.g., `find_gameobjects` on the path A mentioned) to verify A's claimed state is still true. If A's state has drifted, report the drift in `OBSERVED` and proceed cautiously.
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## Anti-patterns to refuse in handoffs
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- Vague `OBSERVED` ("the scene looked OK").
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- `CHANGED` without paths.
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- `NOT CHANGED` left empty when off-limits items exist.
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- `RISKS` missing or "all good" with no evidence.
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- `NEXT SAFE OPTIONS` that are refactors instead of bounded changes.
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- Hiding a refused change behind a "completed" framing.
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- Claiming clinical accuracy, surgical correctness, or patient-safety implications.
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