:Release Notes: - Agents files for opencode and claude - Skills for opencode and claude - 3d models with medical organs - Some textures :Detailed Notes: - :Testing Performed: - :QA Notes: - Looks like shit :) :Issues Addressed: TG-1
77 lines
3.8 KiB
Markdown
77 lines
3.8 KiB
Markdown
# PBR Materials for Tissue (project-scoped)
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Constrains material work to a small, deliberate set of tissue-like PBR patterns. The material inventory is fixed; the goal is to tune them, not multiply them.
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## When to use
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Load before creating, editing, duplicating, or assigning any `.mat` under `Assets/Materials/LaparoscopicBenchmark/`, or diagnosing "plastic-looking tissue", "mucosa too dry", "specular too harsh", or "normal map stretched" reports.
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## Material inventory (do not duplicate blindly)
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| Material | Purpose | Tunable axes |
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|---|---|---|
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| `Tissue_Default.mat` | "Clean" tissue reference | roughness, normal scale, albedo tint, AO |
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| `Tissue_Wet.mat` | Wet specular variant for Scenario_02 | higher specular tint, lower roughness, slight clearcoat |
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| `Tissue_LowTexture.mat` | Low-texture variant for Scenario_03 | uniform albedo, minimal normal, low contrast |
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| `CavityWall.mat` | Moist wall of the cavity | roughness, normal scale, subsurface tint, specular tint |
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| `InstrumentProxy.mat` | Instrument placeholder | metalness 1.0, low roughness, neutral albedo |
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New variants: add to `Assets/Materials/LaparoscopicBenchmark/` with name ending in scenario tag, e.g., `Tissue_Wet_S04.mat`. **Do not rename the five canonical materials.**
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## Available textures
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- `Assets/Textures/LaparoscopicBenchmark/TissueMucosa.png` — canonical mucosa base map.
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- sRGB: **on**. Alpha Source: None. Max Size: 1024 (or 2048 for hero work). Compression: BC7/ASTC.
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- `Assets/Models/FabOrgans/StylizedDigestiveSystem_{Diffuse,Normal,Roughness}.png` — stylized organ set.
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- `Assets/Models/organs/textures/` and `archive.fbm/` — do not move (FBX references by relative path).
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## URP/Lit PBR defaults for tissue
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- **Shader**: `Universal Render Pipeline/Lit` (metallic workflow, opaque surface).
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- **Render Face**: Front. **Double Sided**: off (except cavity wall when viewed from inside).
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| Property | Tissue_Default | Tissue_Wet | Tissue_LowTexture | CavityWall | InstrumentProxy |
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|---|---|---|---|---|---|
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| Base color | warm pink-red ~`#B66A6A` | warm pink-red | uniform pink-red | deep red ~`#7A2A2A` | neutral metal ~`#C8C8C8` |
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| Metallic | 0.0 | 0.0 | 0.0 | 0.0 | 1.0 |
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| Smoothness | 0.35 | 0.55 | 0.20 | 0.40 | 0.85 |
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| Normal Map | TissueMucosa normal | same | none / flat | cavity bump at low scale | none / flat |
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| Normal Scale | 0.5–1.0 | 0.5–1.0 | n/a | 0.3–0.7 | n/a |
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| Emission | off | off | off | off | off |
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These are **starting points**, not finals. Confirm by screenshot.
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## Diagnosis guide
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| Symptom | Likely cause | Fix |
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|---|---|---|
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| Tissue looks plastic | `_Smoothness` too high | Lower to 0.25–0.35 |
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| Mucosa too dry | `_Smoothness` too low | Raise to 0.4–0.5 |
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| Specular too harsh | `_Metallic` > 0 on tissue | Set `_Metallic` to 0 |
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| Normal map stretched | UV scale mismatch | Adjust material tiling, not mesh scale |
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| Tissue reads as emissive | Emission on | Set Emission to black |
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## Hard limits
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- Never set `Metallic > 0` on tissue or cavity wall.
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- Never set `Emission > 0` on tissue.
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- Never use `Standard` (Built-in) shader.
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- Never use procedural textures without explicit approval.
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- Never rename the five canonical materials.
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- Never create a material with a clinical term in the name.
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## Common MCP calls
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```
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# Read a material
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mcp__UnityMCP__manage_material(action="get_material_info", material_path="Assets/Materials/LaparoscopicBenchmark/Tissue_Default.mat")
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# Set a property
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mcp__UnityMCP__manage_material(action="set_material_shader_property", material_path="...", property="_Smoothness", value=0.42)
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# Set a colour
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mcp__UnityMCP__manage_material(action="set_material_color", material_path="...", property="_BaseColor", color=[0.71, 0.42, 0.42, 1.0])
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# Assign to renderer
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mcp__UnityMCP__manage_material(action="assign_material_to_renderer", material_path="...", target="...", search_method="by_name", slot=0)
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```
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