:Release Notes: - Agents files for opencode and claude - Skills for opencode and claude - 3d models with medical organs - Some textures :Detailed Notes: - :Testing Performed: - :QA Notes: - Looks like shit :) :Issues Addressed: TG-1
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LaparoscopicSurgeryEmulation
Scene asset: Assets/Scenes/LaparoscopicSurgeryEmulation.unity
Stable authored roots for external control:
SurgeryBenchmark/SharedSurgeryBenchmark/Scenarios/Scenario_01_CleanTissueSurgeryBenchmark/Scenarios/Scenario_02_WetSpecularSurgeryBenchmark/Scenarios/Scenario_03_LowTextureSurgeryBenchmark/Scenarios/Scenario_04_PartialOcclusionSurgeryBenchmark/Scenarios/Scenario_05_InstrumentOcclusion
Replacement anchors for future imported assets:
SurgeryBenchmark/Shared/AnatomySlotSurgeryBenchmark/Shared/CavitySlotSurgeryBenchmark/Shared/InstrumentSlot
Current baseline uses repo assets plus primitives only. The copied stereo rig, Blending, UI, WebRTC objects, and RPC objects are preserved from MainScene.
Visual inspection:
VisionInspectionCamerais a disabled RGB-only tuning camera at the left stream viewpoint.- Use
VisionInspectionCamerafor editor screenshots. The preservedStreamCameraobjects target the depth-output render texture. SurgeryBenchmark/Shared/EndoscopeFillLightis scene-owned illumination for laparoscopic-style coaxial highlights.
Scenario activation contract:
Scenario_01_CleanTissueis active by default.Scenario_02_WetSpecular,Scenario_03_LowTexture,Scenario_04_PartialOcclusion, andScenario_05_InstrumentOcclusionstart inactive.- External automation should toggle scenario roots only; do not rename or move camera objects.