[docs] added docs folder

moved uml diagram to docs folder
changed readme communcation model to a result image view
This commit is contained in:
Artur Mukhamadiev 2026-02-20 23:51:57 +03:00
parent 1ab01134c5
commit b28c1b8e7f
3 changed files with 70 additions and 71 deletions

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@ -11,77 +11,6 @@ Communication JSON RPC protocol and implementation with Unity Scene.
See [API.md](API.md) for detailed request/response formats.
## Comm model
```plantuml
@startuml
box ClientProcess #LightBlue
Participant Caller
Participant CloudPointClient
Participant TCPClient
end box
box UnityProcess #LightGreen
Participant TCPServer
Participant CloudPointServer
Participant UnityWorld
end box
UnityWorld -> CloudPointServer : init thread
activate CloudPointServer
CloudPointServer -> TCPServer : await for connection
activate TCPServer
->CloudPointClient : init thread
activate CloudPointClient
CloudPointClient -> TCPClient : createConnection
TCPClient -> TCPServer : establish connection
TCPServer -> CloudPointServer : established
deactivate TCPServer
CloudPointServer -> TCPServer : await for calls
TCPServer -> TCPServer : await for packet
Caller -> CloudPointClient : I want something
activate CloudPointClient
CloudPointClient -> CloudPointClient : CallMethod<Something>
CloudPointClient -> TCPClient : send(message)
activate TCPClient
TCPClient -> TCPServer : packet send
TCPServer -> TCPServer : await for packet
activate TCPServer
TCPServer -> TCPServer : read packet
TCPServer -> TCPClient : packet read
TCPClient -> CloudPointClient : done
deactivate TCPClient
CloudPointClient -> TCPClient : await for response
activate TCPClient
TCPClient -> TCPClient : await for packet
TCPServer -> CloudPointServer : callMethod
activate CloudPointServer
CloudPointServer -> UnityWorld : addToStaticQueue
UnityWorld -> UnityWorld : read from queue
activate UnityWorld
UnityWorld -> UnityWorld : callMethod
UnityWorld -> CloudPointServer: set task return value
deactivate UnityWorld
CloudPointServer -> TCPServer : return task
deactivate CloudPointServer
TCPServer -> TCPClient : send response
TCPClient -> TCPServer : response read
TCPClient -> CloudPointClient : response received
TCPServer -> CloudPointServer : done
deactivate TCPServer
CloudPointClient -> Caller : here what you wanted
deactivate CloudPointClient
Caller -> CloudPointClient : destruct
CloudPointClient -> TCPClient : finish waiting
deactivate TCPClient
deactivate CloudPointClient
UnityWorld -> CloudPointServer : destruct
deactivate CloudPointServer
@enduml
```
## Development
The project uses **Meson** build system and **C++20**.
@ -150,3 +79,7 @@ You also can mount your own `config.yaml` to override the default settings:
```bash
docker run --network=host -it -v $(pwd)/my_config.yaml:/app/config.yaml cloud-point-rpc
```
## Communication model
![Communicatoin model plantuml diagram](docs/cm.png)

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@ -0,0 +1,66 @@
@startuml comm
box ClientProcess #LightBlue
Participant Caller
Participant CloudPointClient
Participant TCPClient
end box
box UnityProcess #LightGreen
Participant TCPServer
Participant CloudPointServer
Participant UnityWorld
end box
UnityWorld -> CloudPointServer : init thread
activate CloudPointServer
CloudPointServer -> TCPServer : await for connection
activate TCPServer
->CloudPointClient : init thread
activate CloudPointClient
CloudPointClient -> TCPClient : createConnection
TCPClient -> TCPServer : establish connection
TCPServer -> CloudPointServer : established
deactivate TCPServer
CloudPointServer -> TCPServer : await for calls
TCPServer -> TCPServer : await for packet
Caller -> CloudPointClient : I want something
activate CloudPointClient
CloudPointClient -> CloudPointClient : CallMethod<Something>
CloudPointClient -> TCPClient : send(message)
activate TCPClient
TCPClient -> TCPServer : packet send
TCPServer -> TCPServer : await for packet
activate TCPServer
TCPServer -> TCPServer : read packet
TCPServer -> TCPClient : packet read
TCPClient -> CloudPointClient : done
deactivate TCPClient
CloudPointClient -> TCPClient : await for response
activate TCPClient
TCPClient -> TCPClient : await for packet
TCPServer -> CloudPointServer : callMethod
activate CloudPointServer
CloudPointServer -> UnityWorld : addToStaticQueue
UnityWorld -> UnityWorld : read from queue
activate UnityWorld
UnityWorld -> UnityWorld : callMethod
UnityWorld -> CloudPointServer: set task return value
deactivate UnityWorld
CloudPointServer -> TCPServer : return task
deactivate CloudPointServer
TCPServer -> TCPClient : send response
TCPClient -> TCPServer : response read
TCPClient -> CloudPointClient : response received
TCPServer -> CloudPointServer : done
deactivate TCPServer
CloudPointClient -> Caller : here what you wanted
deactivate CloudPointClient
Caller -> CloudPointClient : destruct
CloudPointClient -> TCPClient : finish waiting
deactivate TCPClient
deactivate CloudPointClient
UnityWorld -> CloudPointServer : destruct
deactivate CloudPointServer
@enduml