Artur Mukhamadiev 2016b14f91
All checks were successful
Verification / Is-Buildable (push) Successful in 2m59s
build(docker): turn image into a dev environment with mounted sources
2026-09-14 11:51:29 +03:00
2026-04-21 17:23:10 +03:00
2026-02-06 17:37:07 +03:00
2026-02-06 17:37:07 +03:00

Cloud Point RPC

Communication JSON RPC protocol and implementation with Unity Scene.

Project Structure

  • include/: Header files for the RPC server, TCP server, and C-API.
  • src/: Implementation of the RPC logic, networking, and C-API.
  • src/cloud_point/: OpenCV-based image processing and rectification logic.
  • docs/: Documentation diagrams and models.
  • subprojects/: Dependencies managed by Meson.

Status

Done:

  • Server implementation with C-API for Unity
  • OpenCV stereo client (StereoRectifier, CPU/GPU matchers, PointCloudBuilder, CloudPointClient facade)
  • Tuned SGBM for the SCARED rig (P1/P2 penalties, uniqueness, speckle, LRC) and depth-range clipping
  • Binary PLY export with grid triangulation and ply_stride decimation
  • Optional WLS / median disparity post-filters (wls_filter, CpuStereoMatcher::Params)
  • SCARED benchmark with ground-truth metrics, depth PNGs and scripts/scared_overview.py
  • Unity-side C# implementation per docs/unity-integration.md

To do:

  • Remove sliver triangles at the border of the valid region (long spikes are still visible in shaded viewers at ply_stride: 4 because 5 % of local depth allows 3 mm edges)
  • Visually compare raw vs WLS meshes in a shaded web viewer and decide the visualisation default
  • Expose the remaining CpuStereoMatcher::Params (block size, uniqueness, speckle, median kernel, WLS lambda/sigma) in the YAML cloud_point section
  • Validate the CUDA StereoSGM path on a GPU machine (currently only exercised via CPU fallback)
  • Reduce sub-pixel SGBM noise without the WLS accuracy loss (e.g. bilateral or guided filter on depth)

API Documentation

See API.md for detailed request/response formats.

Pipeline

Unity acts as a data source: it serves stereo image pairs (get-image-pair) and full stereo calibration (get-stereo-calibration) over JSON-RPC 2.0. The C++ CloudPointClient calls connect() once to fetch calibration, then on each compute_cloud() call it fetches a synchronised image pair and runs the stages below.

Stage Class Algorithm
Rectification StereoRectifier cv::stereoRectify + initUndistortRectifyMap/remap; also yields the Q reprojection matrix
Disparity (CPU) CpuStereoMatcher cv::StereoSGBM (semi-global block matching, MODE_SGBM, 16× fixed point) with optional median blur or cv::ximgproc WLS post-filter
Disparity (GPU) GpuStereoMatcher cv::cuda::StereoSGM (MODE_HH4, 64/128/256 disparity levels); default, falls back to CPU without CUDA
Reprojection PointCloudBuilder cv::reprojectImageTo3D with Q, then rejects disparity ≤ 0, OpenCV sentinels and depth outside [min_depth_m, max_depth_m]
Export write_ply Binary little-endian PLY with grid triangulation (edges ≤ 5 % of local depth) and optional stride block averaging

StereoMatcherFactory picks the matcher from CloudPointConfig::algorithm and forwards CpuStereoMatcher::Params. Depth follows z = fx·B / disparity; on the SCARED rig that is about 4.45 m / disparity_px, which is why the disparity range and depth limits in config.scared.yml matter.

See API.md for wire schemas and docs/unity-integration.md for the Unity C# design spec.

Development

The project uses Meson build system and C++23.

Dependencies

  • Meson (>= 1.1.0), Ninja
  • GCC/Clang (C++23 support)
  • Git (for subprojects)
  • OpenCV 4 (optional; required for stereo point cloud compute)

The following dependencies are managed via Meson subprojects:

Build & Run

meson setup build
meson compile -C build
./build/src/cloud_point_rpc_server config.yaml

Note: You need a config.yaml file. See config.yaml.example for the required format.

Run the interactive CLI client:

./build/src/cloud_point_rpc_cli config.yaml

CLI menu options (OpenCV options are hidden when built without opencv4):

Option Action
1 List available RPC methods
2 Get intrinsic params (legacy)
3 Get extrinsic params (legacy)
4 Compute point cloud — prints point count and bounding box
5 Compute point cloud and save to output.ply
0 Exit

Build on windows

It's assumed that you have GCC and make/ninja installed on your system (and available in PATH)

## FIRST OF ALL!
git submodule init
git submodule update
# Next python:
python3 -m venv .\venv
.\venv\Scripts\Activate.ps1
# or
.\venv\bin\Activate.ps1
pip install meson cmake
meson setup -Ddefault_library=static build
meson compile -C build
# To correctly get dlls:
meson devenv -C build
## .\build\tests\unit_tests < for dummy test
## .\build\src\.. < produced execs and libs

Testing

meson test -C build -v

Docker

The Dockerfile builds a development environment image only: toolchain (GCC, Meson, Ninja, CMake), git for the Meson subprojects and OpenCV 4 with contrib modules. Nothing is compiled at image build time. The source tree is bind-mounted into the running container and compiled there, so edits on the host are picked up immediately and the build artefacts land in your checkout.

1. Build the environment image

docker build -t cloud-point-rpc-dev .

2. Start the container with the source mounted

docker run -d --name cprpc-dev --network=host -v "$(pwd)":/app cloud-point-rpc-dev

The container idles (tail -F /dev/null); --network=host lets the CLI reach a server running on the host and lets the server be reached from Unity.

3. Build and run inside the container

docker exec -it cprpc-dev meson setup build-docker
docker exec -it cprpc-dev meson compile -C build-docker
docker exec -it cprpc-dev meson test -C build-docker
docker exec -it cprpc-dev ./build-docker/src/cloud_point_rpc_cli config.yml

Use a dedicated build directory such as build-docker: Meson stores absolute compiler paths, so a build directory configured on the host cannot be reused inside the container and vice versa. With rootless Docker the container's root maps to your host user, so build-docker/ stays owned by you; with a rootful daemon add --user "$(id -u):$(id -g)" to docker run to avoid root-owned build files.

Validation with SCARED Dataset

The scared_dataset_server executable lets you validate the stereo point-cloud pipeline against real endoscopic images from the SCARED dataset.

Obtaining the data

  1. Download test_dataset_8.zip from https://huggingface.co/datasets/maxhallan7/scared.
  2. Extract so that keyframe_0/ through keyframe_4/ exist under test_dataset_8/.

Each keyframe directory contains:

  • Left_Image.png, Right_Image.png — 1280×1024 unrectified RGBA images.
  • endoscope_calibration.yaml — OpenCV FileStorage with M1, D1, M2, D2, R, T nodes.

Note: T is stored in millimetres in the YAML file (baseline ≈ 4.35 mm). scared_dataset_server divides T by 1000 before placing it on the wire (the wire protocol uses metres).

Running the server

./build/src/cloud_point/scared_dataset_server \
    /path/to/test_dataset_8/keyframe_0 8080

If port 8080 is already taken on your machine (Docker's rootlesskit commonly holds it) pass another port and update server.port in the CLI config accordingly. Connecting the CLI to a foreign service on 8080 shows up as invalid JSON response from server / std::bad_alloc errors.

Connecting with the CLI

In a second terminal run the interactive CLI with the SCARED-tuned config:

./build/src/cloud_point_rpc_cli config.scared.yml
# Option 4 — compute point cloud and print valid point count + bounding box
# Option 5 — compute point cloud and save a triangulated PLY mesh

config.scared.yml sets the optional cloud_point section that options 4/5 honour:

cloud_point:
  algorithm: cpu        # "gpu" falls back to CPU when CUDA is unavailable
  num_disparities: 160  # fx ~1024 px, baseline ~4.35 mm -> up to ~160 px
  min_depth_m: 0.02     # endoscopic working range: 20 mm .. 300 mm
  max_depth_m: 0.30
  ply_stride: 1         # option 5: 4 = 16x smaller, block-averaged mesh
  wls_filter: false     # true = smoother mesh for viewers, less accurate

Depth limits are a physical bound on the scene: with this rig depth is roughly 4.45 m / disparity_px, so any mismatch with a disparity below ~15 px reprojects metres away. Without the section the CLI falls back to the generic defaults (GPU, 128 disparities, 0.0110 m). The SGBM matcher itself is configured with OpenCV's recommended smoothness penalties (P1 = 8·bs², P2 = 32·bs²), a 5×5 block, uniqueness ratio 10, speckle filtering and a left-right consistency check; see CpuStereoMatcher::Params.

Checking the result

Option 4 should report a bounding box with z inside roughly [0.03, 0.16] m for test_dataset_8 keyframes. Option 5 writes a binary little-endian PLY containing every valid point and a mesh triangulated from the pixel grid (triangles are dropped where the longest edge exceeds 5 % of the local depth, so the mesh breaks at occlusions). The mesh is what makes web viewers usable: viewers such as Meshy's online PLY viewer fabricate a triangle from every three consecutive vertices of a vertex-only PLY, which draws long slivers across the surface and makes a correct cloud look like a fan of rays. Pass PlyOptions{false, 0.0f, false} to write_ply for a points-only ASCII file.

Surface roughness vs accuracy. SGBM's sub-pixel disparity noise (~0.2 px, correlated over several pixels) is ~1 mm of depth on this rig, far more than the 0.07 mm lateral pixel pitch, so a mesh built from the raw cloud is "hairy": face normals sit a median 45° off the camera axis on tissue that faces the camera. Colour depth maps hide this; shaded mesh viewers show it as fuzz. wls_filter: true applies OpenCV's edge-aware WLS disparity filter (needs opencv_ximgproc, doubles matching time) and brings the median normal to ~23° with neighbour depth jumps down from 0.15 mm to 0.06 mm, but it also costs accuracy on SCARED (keyframe 1: MAE 0.84 → 0.92 mm, within 2 mm 80 → 78 %; dataset_3: MAE 1.75 → 2.20 mm). It is therefore off by default: use it for pictures, not for measurements. SGBM's own holes are never filled by the filter.

When the keyframe contains point_cloud.obj, run the benchmark to compare the reconstruction with its pixel-aligned XYZ ground truth:

./build/src/cloud_point/scared_dataset_benchmark \
    /path/to/dataset_1/keyframe_1 160 [depth.png|-] [min_depth_m max_depth_m]

The benchmark always reports the valid-point fraction, depth percentiles and matching/reconstruction timings as JSON, and optionally writes a colour-mapped depth image (third argument, - to skip) for visual inspection. The optional depth range applies the same filter as the CLI's cloud_point section; without it the generic 0.0110 m defaults are used, which lets a few residual mismatches at metres of depth inflate RMSE. When point_cloud.obj is present it also reports coverage, component-wise and 3-D errors and threshold accuracy. Note that the test_dataset_* archives ship without point_cloud.obj; ground truth is only in the full dataset_N.zip archives (1340 GB each). The zips are served with HTTP range support, so single keyframes can be extracted remotely with Python's zipfile over a seekable HTTP file object instead of downloading the whole archive.

scripts/scared_overview.py runs the benchmark over many keyframes and prints a Markdown table:

scripts/scared_overview.py --png-dir out/depth --depth-range 0.02 0.30 \
    datasets/scared/dataset_1/keyframe_* datasets/scared/test_dataset_8/keyframe_*

Ground-truth OBJ coordinates are converted from millimetres to metres and rectified into the same left-camera frame as the reconstructed cloud before evaluation. Reference numbers with the tuned SGBM configuration and the 0.020.30 m depth range (raw disparity, no WLS):

Keyframe Valid points MAE₃D RMSE₃D Within 2 mm
dataset_1 kf1 84.6 % 0.84 mm 1.43 mm 80 %
dataset_1 kf2 86.3 % 1.15 mm 2.05 mm 76 %
dataset_1 kf3 86.9 % 1.09 mm 8.15 mm 76 %
dataset_1 kf4 84.7 % 0.66 mm 1.26 mm 85 %
dataset_1 kf5 84.6 % 0.79 mm 1.51 mm 77 %
dataset_2 kf1 72 % 1.10 mm 3.76 mm — (near tissue at the disparity limit)
dataset_3 kf1 83.6 % 1.75 mm 4.06 mm 67 %
test_dataset_8 kf04 7986 % no ground truth; median depth 56115 mm

The previous unregularised SGBM gave MAE₃D ≈ 44 mm and RMSE₃D ≈ 289 mm on dataset_1/keyframe_1. Matching takes ~325 ms per 1280×1024 frame on the CPU (~650 ms with WLS).

The E2E test (tests/test_scared_dataset.cpp) exercises the same pipeline with num_disparities = 160 and asserts >50 000 valid points and a median depth in [0.02, 0.20] m.

Communication model

Communicatoin model plantuml diagram

Description
No description provided
Readme 675 KiB
Languages
C++ 95.2%
Meson 2.6%
Python 1.2%
Dockerfile 0.6%
Shell 0.3%
Other 0.1%