:Release Notes: - Agents files for opencode and claude - Skills for opencode and claude - 3d models with medical organs - Some textures :Detailed Notes: - :Testing Performed: - :QA Notes: - Looks like shit :) :Issues Addressed: TG-1
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3.4 KiB
URP Render Pipeline (project-scoped)
URP 14.0.11-specific render-pipeline work. Translates HDRP-flavoured requests into URP-safe operations.
When to use
Load before touching URP assets, Volume profiles, reflection probes, color space, fog, skybox, or any HDRP-flavoured request.
URP assets inventory (do not move)
Assets/Settings/URP-Balanced.asset+URP-Balanced-Renderer.assetAssets/Settings/URP-HighFidelity.asset+URP-HighFidelity-Renderer.assetAssets/Settings/URP-Performant.asset+URP-Performant-Renderer.assetAssets/Settings/SampleSceneProfile.asset— Volume profile (post-processing overrides live here)Assets/Settings/TexturesSettings.asset
Confirm which URP asset is current before changing it:
mcp__UnityMCP__manage_graphics(action="pipeline_get_info")
Translating HDRP concepts to URP
| HDRP concept | URP equivalent | Notes |
|---|---|---|
| HDRP Volume with Bloom/Vignette/DoF/etc. | URP Volume with same override names | Use volume_set_effect |
Exposure in EV (physical) |
ColorAdjustments.postExposure (stops, ±1.0) |
Fix lighting if range > 1.0 |
| Sky and Fog Volume | RenderSettings.fog + URP setup |
URP fog is limited; document limitation |
| HDRP ReflectionProbe every-frame | URP ReflectionProbe Refresh Mode = Via Scripting |
Document when re-bake is needed |
| PlanarReflectionProbe | Not available in URP 14; use ReflectionProbe or render feature | Propose render feature with approval |
| Ray-traced reflections / path tracer | Not available in URP | Refuse; suggest baked probe + roughness modulation |
Volume profile: how to add / edit overrides
- Locate the active profile:
mcp__UnityMCP__manage_graphics(action="volume_get_info"). - Add missing override:
mcp__UnityMCP__manage_graphics(action="volume_add_effect", profile_path="Assets/Settings/SampleSceneProfile.asset", effect="Bloom"). - Set parameters:
mcp__UnityMCP__manage_graphics(action="volume_set_effect", effect="Bloom", parameters={"threshold": 1.0, "intensity": 0.25, "scatter": 0.7}).
URP 14 override names: Bloom, Vignette, ChromaticAberration, DepthOfField, MotionBlur, PaniniProjection, LensDistortion, FilmGrain, Tonemapping, ColorAdjustments, LiftGammaGain, ChannelMixer, ShadowsMidtonesHighlights, SplitToning, WhiteBalance, HDROverrides, ScreenSpaceAmbientOcclusion, ScreenSpaceShadows.
Laparoscope-friendly starting profile
| Override | Starting values |
|---|---|
Bloom |
intensity 0.1–0.3, threshold ~1.0, scatter 0.7 |
Vignette |
intensity 0.2–0.4, smoothness 0.3–0.5 |
DepthOfField |
mode Gaussian, gaussianStart 0.05–0.1, gaussianEnd 0.3–0.5, gaussianMaxRadius 1.0–2.0 |
Tonemapping |
Neutral or ACES |
ColorAdjustments |
postExposure ~0, contrast +0.05 to +0.15 |
LensDistortion |
intensity 0.05–0.15 |
ChromaticAberration |
intensity 0.05–0.1 |
These are starting values. Verify by screenshot.
Lighting bake workflow
mcp__UnityMCP__manage_graphics(action="bake_start")
# poll until done:
mcp__UnityMCP__manage_graphics(action="bake_status")
After baking: read_console for lightmap errors, then screenshot.
Hard limits
- Do not swap the active URP asset without explicit approval.
- Do not add a renderer feature without a bounded change statement and explicit approval.
Vignette.intensity≤ 0.5 (above this, looks like a damaged lens, not a scope).LensDistortion.intensity≤ 0.2.