Artur Mukhamadiev c51e6d1369 feat(models) added models/textures and Agents related stuff
:Release Notes:
- Agents files for opencode and claude
- Skills for opencode and claude
- 3d models with medical organs
- Some textures

:Detailed Notes:
-

:Testing Performed:
-

:QA Notes:
- Looks like shit :)

:Issues Addressed:
TG-1
2026-06-22 16:57:48 +03:00

70 lines
3.4 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# URP Render Pipeline (project-scoped)
URP 14.0.11-specific render-pipeline work. Translates HDRP-flavoured requests into URP-safe operations.
## When to use
Load before touching URP assets, Volume profiles, reflection probes, color space, fog, skybox, or any HDRP-flavoured request.
## URP assets inventory (do not move)
- `Assets/Settings/URP-Balanced.asset` + `URP-Balanced-Renderer.asset`
- `Assets/Settings/URP-HighFidelity.asset` + `URP-HighFidelity-Renderer.asset`
- `Assets/Settings/URP-Performant.asset` + `URP-Performant-Renderer.asset`
- `Assets/Settings/SampleSceneProfile.asset` — Volume profile (post-processing overrides live here)
- `Assets/Settings/TexturesSettings.asset`
Confirm which URP asset is current before changing it:
```
mcp__UnityMCP__manage_graphics(action="pipeline_get_info")
```
## Translating HDRP concepts to URP
| HDRP concept | URP equivalent | Notes |
|---|---|---|
| HDRP Volume with Bloom/Vignette/DoF/etc. | URP Volume with same override names | Use `volume_set_effect` |
| `Exposure` in EV (physical) | `ColorAdjustments.postExposure` (stops, ±1.0) | Fix lighting if range > 1.0 |
| Sky and Fog Volume | `RenderSettings.fog` + URP setup | URP fog is limited; document limitation |
| HDRP ReflectionProbe every-frame | URP ReflectionProbe `Refresh Mode = Via Scripting` | Document when re-bake is needed |
| PlanarReflectionProbe | Not available in URP 14; use ReflectionProbe or render feature | Propose render feature with approval |
| Ray-traced reflections / path tracer | **Not available in URP** | Refuse; suggest baked probe + roughness modulation |
## Volume profile: how to add / edit overrides
1. Locate the active profile: `mcp__UnityMCP__manage_graphics(action="volume_get_info")`.
2. Add missing override: `mcp__UnityMCP__manage_graphics(action="volume_add_effect", profile_path="Assets/Settings/SampleSceneProfile.asset", effect="Bloom")`.
3. Set parameters: `mcp__UnityMCP__manage_graphics(action="volume_set_effect", effect="Bloom", parameters={"threshold": 1.0, "intensity": 0.25, "scatter": 0.7})`.
URP 14 override names: `Bloom`, `Vignette`, `ChromaticAberration`, `DepthOfField`, `MotionBlur`, `PaniniProjection`, `LensDistortion`, `FilmGrain`, `Tonemapping`, `ColorAdjustments`, `LiftGammaGain`, `ChannelMixer`, `ShadowsMidtonesHighlights`, `SplitToning`, `WhiteBalance`, `HDROverrides`, `ScreenSpaceAmbientOcclusion`, `ScreenSpaceShadows`.
## Laparoscope-friendly starting profile
| Override | Starting values |
|---|---|
| `Bloom` | intensity 0.10.3, threshold ~1.0, scatter 0.7 |
| `Vignette` | intensity 0.20.4, smoothness 0.30.5 |
| `DepthOfField` | mode Gaussian, gaussianStart 0.050.1, gaussianEnd 0.30.5, gaussianMaxRadius 1.02.0 |
| `Tonemapping` | Neutral or ACES |
| `ColorAdjustments` | postExposure ~0, contrast +0.05 to +0.15 |
| `LensDistortion` | intensity 0.050.15 |
| `ChromaticAberration` | intensity 0.050.1 |
These are starting values. Verify by screenshot.
## Lighting bake workflow
```
mcp__UnityMCP__manage_graphics(action="bake_start")
# poll until done:
mcp__UnityMCP__manage_graphics(action="bake_status")
```
After baking: `read_console` for lightmap errors, then screenshot.
## Hard limits
- Do not swap the active URP asset without explicit approval.
- Do not add a renderer feature without a bounded change statement and explicit approval.
- `Vignette.intensity` ≤ 0.5 (above this, looks like a damaged lens, not a scope).
- `LensDistortion.intensity` ≤ 0.2.