UnityLaparoscopicSceneSimul.../Assets/Scenes/LaparoscopicSurgeryEmulation.md
Artur Mukhamadiev c51e6d1369 feat(models) added models/textures and Agents related stuff
:Release Notes:
- Agents files for opencode and claude
- Skills for opencode and claude
- 3d models with medical organs
- Some textures

:Detailed Notes:
-

:Testing Performed:
-

:QA Notes:
- Looks like shit :)

:Issues Addressed:
TG-1
2026-06-22 16:57:48 +03:00

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# LaparoscopicSurgeryEmulation
Scene asset: `Assets/Scenes/LaparoscopicSurgeryEmulation.unity`
Stable authored roots for external control:
- `SurgeryBenchmark/Shared`
- `SurgeryBenchmark/Scenarios/Scenario_01_CleanTissue`
- `SurgeryBenchmark/Scenarios/Scenario_02_WetSpecular`
- `SurgeryBenchmark/Scenarios/Scenario_03_LowTexture`
- `SurgeryBenchmark/Scenarios/Scenario_04_PartialOcclusion`
- `SurgeryBenchmark/Scenarios/Scenario_05_InstrumentOcclusion`
Replacement anchors for future imported assets:
- `SurgeryBenchmark/Shared/AnatomySlot`
- `SurgeryBenchmark/Shared/CavitySlot`
- `SurgeryBenchmark/Shared/InstrumentSlot`
Current baseline uses repo assets plus primitives only. The copied stereo rig, `Blending`, UI, WebRTC objects, and RPC objects are preserved from `MainScene`.
Visual inspection:
- `VisionInspectionCamera` is a disabled RGB-only tuning camera at the left stream viewpoint.
- Use `VisionInspectionCamera` for editor screenshots. The preserved `StreamCamera` objects target the depth-output render texture.
- `SurgeryBenchmark/Shared/EndoscopeFillLight` is scene-owned illumination for laparoscopic-style coaxial highlights.
Scenario activation contract:
- `Scenario_01_CleanTissue` is active by default.
- `Scenario_02_WetSpecular`, `Scenario_03_LowTexture`, `Scenario_04_PartialOcclusion`, and `Scenario_05_InstrumentOcclusion` start inactive.
- External automation should toggle scenario roots only; do not rename or move camera objects.