:Release Notes: - Agents files for opencode and claude - Skills for opencode and claude - 3d models with medical organs - Some textures :Detailed Notes: - :Testing Performed: - :QA Notes: - Looks like shit :) :Issues Addressed: TG-1
33 lines
1.4 KiB
Markdown
33 lines
1.4 KiB
Markdown
# LaparoscopicSurgeryEmulation
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Scene asset: `Assets/Scenes/LaparoscopicSurgeryEmulation.unity`
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Stable authored roots for external control:
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- `SurgeryBenchmark/Shared`
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- `SurgeryBenchmark/Scenarios/Scenario_01_CleanTissue`
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- `SurgeryBenchmark/Scenarios/Scenario_02_WetSpecular`
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- `SurgeryBenchmark/Scenarios/Scenario_03_LowTexture`
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- `SurgeryBenchmark/Scenarios/Scenario_04_PartialOcclusion`
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- `SurgeryBenchmark/Scenarios/Scenario_05_InstrumentOcclusion`
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Replacement anchors for future imported assets:
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- `SurgeryBenchmark/Shared/AnatomySlot`
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- `SurgeryBenchmark/Shared/CavitySlot`
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- `SurgeryBenchmark/Shared/InstrumentSlot`
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Current baseline uses repo assets plus primitives only. The copied stereo rig, `Blending`, UI, WebRTC objects, and RPC objects are preserved from `MainScene`.
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Visual inspection:
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- `VisionInspectionCamera` is a disabled RGB-only tuning camera at the left stream viewpoint.
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- Use `VisionInspectionCamera` for editor screenshots. The preserved `StreamCamera` objects target the depth-output render texture.
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- `SurgeryBenchmark/Shared/EndoscopeFillLight` is scene-owned illumination for laparoscopic-style coaxial highlights.
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Scenario activation contract:
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- `Scenario_01_CleanTissue` is active by default.
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- `Scenario_02_WetSpecular`, `Scenario_03_LowTexture`, `Scenario_04_PartialOcclusion`, and `Scenario_05_InstrumentOcclusion` start inactive.
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- External automation should toggle scenario roots only; do not rename or move camera objects.
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